Blender to Unreal Engine - Become a Dungeon Prop Artist - The Problems with Auto Smooth

Blender to Unreal Engine - Become a Dungeon Prop Artist - The Problems with Auto Smooth

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

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This tutorial guides you through creating a bench and a stool using 3D modeling techniques. It covers duplicating and joining components, configuring cylinders with different polygon counts, and applying smoothing techniques. The video also demonstrates constructing a stool with appropriate dimensions and adding legs using proportional editing. Key commands like shift A, control J, and control B are used throughout the process.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step mentioned for creating the top of the stool?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the importance of the number of edges when bringing in cylinders.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What happens to the polygon count when edge loops are added?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to ensure the stool is the correct height?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of beveling the top of the stool.

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What tools are used to adjust the shape of the stool during modeling?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you create a sharp edge on the stool?

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