Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The tutorial guides viewers through the process of creating a 3D shield model. It covers initial setup, adjusting gaps, subdividing and rounding for a smoother look, randomizing for realism, beveling edges, adding a cube for structure, and assembling components with bolts. The tutorial concludes with positioning the shield and preparing for the next project.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step mentioned for sorting out the work on the shield?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker suggest adjusting the gaps in the shield?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What method is used to create subdivisions on the shield?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of using the proportional editing tool during the shield creation?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker suggest making the shield look more realistic?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the edges of the shield at the end of the process?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final step mentioned before saving the work on the shield?

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OFF