
Psy12 Unit 3 Lesson 2 Check-in
Authored by Diana Farcas
Social Studies
12th Grade
Used 1+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who aimed to test the effects of computer game training on working memory and attention problems?
Klingberg et al.
Kuhn et al.
West et al.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Kuhn et al. aimed to study the effects of video game playing on the brain in older adults.
True
False
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who wanted to see if time spent playing video games is correlated with teenagers' brain volume?
West et al.
Klingberg et al.
Simons et al.
Kuhn et al.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Kuhn et al. found
a positive correlation between cortical thickness and video gaming duration
an increased grey matter in the hippocampi of older adults who played Super Mario
a significant improvement in the working memory capacity of children with ADHD in the treatment group
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does West et al.'s study complement Klingberg et al.'s study?
by focusing on children who are not diagnosed with ADHD
by focusing on older adults
by using a correlational study
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who used MRI scans in their study?
Kuhn et al. and Simons et a.
Kuhn et al. and West et al.
Kuhn et al. and Klingberg et al.
Klingberg et al. and Simons et al.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
One limitation of Klingberg et al.'s study is that it does not explain why computer game training might have a positive effect on working memory.
True
False
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