White Belt Level 5

White Belt Level 5

1st - 5th Grade

8 Qs

quiz-placeholder

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White Belt Level 5

White Belt Level 5

Assessment

Quiz

Instructional Technology

1st - 5th Grade

Easy

Created by

Codeninjas Sammamish

Used 4+ times

FREE Resource

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The [set score] info block sets what?

It sets the value of the game’s score.

 It changes the score by the value in the parameter.

 It adds an effect to the game over screen.

It runs whenever the selected button is pressed or released.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The [set life to] block sets what?

It sets the value of the game’s life.

It removes the sprite from the game.

It gives the selected sprite an x and y velocity based on the values of the parameters

 It is used to set a wide range of individual properties for the selected sprite.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The [start countdown] block will display what?

It will display a timer on the top of the game

 It changes the score by the value in the parameter.

 It runs whenever the selected button is pressed or released.

 It selects a random number between two parameters.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The [change score by] block changes what?

 It changes the score by the value in the parameter.

 It runs whenever the selected button is pressed or released.

 It creates a new projectile sprite at the location of the provided sprite with the provided velocity.

The code in the [else] container will run

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

 The [change life by] block changes what?

It changes the life by the value in the parameter.

It runs the code contained inside when the countdown timer reaches zero.

It sets the value of the game’s life.

It adds an effect to the game over screen

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The [on countdown end] container block runs what?

It runs the code contained inside when the countdown timer reaches zero.

It creates a new projectile sprite at the location of the provided sprite with the provided velocity.

 It randomly selects true or false based on the parameter provided.

 It moves the selected sprite with the chosen animation.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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  • The [destroy sprite] block removes what?

  • It removes the sprite from the game.

  •  It runs whenever the selected button is pressed or released.

  • It gives the selected sprite an x and y velocity based on the values of the parameters.

  • It creates a new projectile outside of the game window with the provided x and y velocity. 

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The [use effect] button adds what?

It adds an effect to the game over screen.

It runs whenever the selected button is pressed or released.

It contains the code that runs when two sprites with the selected kinds overlap.

It makes the sprite selected in the first red bubble follow the sprite selected in the second red bubble around the screen.