
White Belt Level 4
Authored by Codeninjas Sammamish
Instructional Technology
1st - 5th Grade
Used 7+ times

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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The blue dropdown in the [set sprite to] block changes what?
The blue dropdown in the [set sprite to] block changes what?
It changes the selected sprite’s type.
It changes the selected sprite’s look.
It changes the selected sprite’s position.
It changes the selected sprite’s velocity.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The [set sprite follow] block makes what?
The [set sprite follow] block makes what?
It makes the sprite selected in the first red bubble follow the sprite selected in the second red bubble around the screen.
It contains the code that runs when two sprites with the selected kinds overlap.
It changes the background of the game.
It changes the background of the long text dialog box
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The [game over] block display’s what?
It displays a “You win” message when toggled to WIN and a “Game over!” message when toggled to LOSE.
It removes the sprite from the game.
It changes the score by the value in the parameter.
It adds the selected effect to the selected sprite
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The [on sprite overlaps sprite] block contains what?
The [on sprite overlaps sprite] block contains what?
It contains the code that runs when two sprites with the selected kinds overlap.
It will display a timer on the top of the game screen that will stop the game once time is up.
It makes the sprite selected in the first red bubble follow the sprite selected in the second red bubble around the screen.
It changes the background of the game.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The [start sprite effect] block adds what?
The [start sprite effect] block adds what?
It adds the selected effect to the selected sprite.
It changes the life by the value in the parameter.
It creates a new projectile sprite at the location of the provided sprite with the provided velocity.
It controls the level of sounds playing on the current sound effect or melody playing in a project.
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