
Pemanfaatan Teknologi Digital
Authored by JENNIEFER IPG-Pelajar
Other
University
Used 6+ times

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6 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Kelebihan Teknologi Pembelajaran berasaskan Permainan
Meningkatkan penglibatan murid
Membuat murid menjadi bosan
Membuang masa
Merumitkan pembelajaran
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Kekurangan teknologi pembelajaran berasaskan permainan
Ketagihan terhadap telefon
Menjadi lebih pintar
Meningkatkan kreativiti murid
Menjadi lebih sihat
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ciri-ciri IoT (Internet of Things)
Komunikasi
Pengantaraan
Pembahagian
Penambahan
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Kelebihan IoT (Internet of Things)
Membazir masa
Menjimatkan masa
Meningkatkan tahap kesihatan
Berpatutan
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Contoh pengaplikasian IoT (Internet of Thins)
Interactive whiteboard
Kereta kuda
Penyapu dawai
Kerusi kayu
6.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Contoh Teknologi Imersif
Mesin basuh
Virtual Realiti (VR)
Augmented Reality (AR)
Meja plastik
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