Gamification in the Classroom PD

Gamification in the Classroom PD

1st - 5th Grade

13 Qs

quiz-placeholder

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Gamification in the Classroom PD

Gamification in the Classroom PD

Assessment

Quiz

Instructional Technology

1st - 5th Grade

Medium

Created by

Stacy Hall

Used 5+ times

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13 questions

Show all answers

1.

DRAG AND DROP QUESTION

30 sec • 5 pts

The primary ​ ​ (a)   of ​ (b)   is to ​​ (c)   your ​ (d)   .

goal
gamification
motivate
audience
Lure
Excite

2.

MATCH QUESTION

30 sec • 1 pt

Match the word to its definition.

shows players how they rank against their friends

Badges

form of rewards that symbolizes the achievements of learners

Points

number given for correct answers

Leaderboard

3.

REORDER QUESTION

30 sec • 1 pt

Reorder to create a sentence.

invented in

computer was

1975.

The first personal

4.

DROPDOWN QUESTION

30 sec • 1 pt

Media Image

What is the #1 visited website on the internet?
(a)  

Google
Twitter
Facebook
YouTube

Answer explanation

The latest data shows that Google processes over 99,000 searches every single second (Internet Live Stats, 2022). This makes more than 8.5 billion searches a day (Internet Live Stats, 2022)

5.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Which of these are benefits of using gaming in learning? (Check all that apply)

Helps develop social skills.

It helps bring excitement into learning.

Empowers students to "own" their learning.

Teaches students to self direct and problem solve

Answer explanation

Yes the answer was ALL OF THEM! Gaming in education has a plethora of both social and academic benefits. When you use gamified learning, students get excited to be playing a game, they have to interact with others and usually self govern, and it takes them to a whole other level of thinking. According to Cassie(2022) there are 8 principals to gamifying learning and these are a few of them.

6.

VIDEO RESPONSE QUESTION

30 sec • 3 pts

Media Image

Why is it important to have access to a computer in schools? (this type of question is great for showing and explaining work.)

30 sec video

7.

AUDIO RESPONSE QUESTION

30 sec • 3 pts

How can gamification impact teaching and learning? (this type of question is great for explanation of problems)

30 sec audio

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