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Spring21_Najdek_Quizizz

Authored by Kristie Najdek

Education

University

Used 1+ times

Spring21_Najdek_Quizizz
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10 questions

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1.

FILL IN THE BLANK QUESTION

2 mins • 1 pt

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Is the use of gaming principles in order to get students involved, engaged, and excited about learning. Introduces concepts like badges, levels, achievements, and game points to the classroom.

2.

MULTIPLE SELECT QUESTION

2 mins • 1 pt

Gamification in education offers many benefits including...

Students feel ownership over their learning

Students lack motivation

More fun in the classroom

More relaxed atmosphere in regard to failure

3.

FILL IN THE BLANK QUESTION

2 mins • 1 pt

Gamification turns the entire learning process into a game. It takes game mechanics and gameplay elements and applies them to existing learning courses and content in order to better___________and__________ learners

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Game based learning is

taking a game and using it for learning.

a complete pedagogical system.

taking a learning process and applying game principals to it.

5.

MULTIPLE SELECT QUESTION

2 mins • 1 pt

What are the 3 ways to use gamification to engage students?

Offer digital badges and rewards

Make progress visible

Paper and pencil review

Add competition

6.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Children spend _____________ hours playing video games by the time they graduate.

5,000

7,000

10,000

2,000

7.

MULTIPLE SELECT QUESTION

2 mins • 1 pt

What makes video games so addictive?

the need for competition (to play against someone)

the need for autonomy (being able to make choices)

the need for competency (to overcome challenges)

the need for relationships (which add a perceived value to the game)

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