
Surface Model a Spoon in Fusion 360
Interactive Video
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Arts, Information Technology (IT), Architecture
•
University
•
Hard
Wayground Content
FREE Resource
This tutorial by Kevin Kennedy covers intermediate surface modeling in Fusion 360, focusing on creating a spoon. It begins with setting up the top profile using circles and constraints, then moves to the side profile and surface tools to shape the spoon. The tutorial emphasizes the importance of fully constrained sketches and adaptability, allowing for design modifications like changing the handle angle or spoon depth. The process includes using the patch, loft, and trim tools to finalize the spoon shape, with a focus on creating a predictable and adaptable design.
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