Java Programming for Complete Beginners - Java 16 - Step 03 - OOPS Example - Fan Class - Deciding Behavior with Methods

Java Programming for Complete Beginners - Java 16 - Step 03 - OOPS Example - Fan Class - Deciding Behavior with Methods

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Interactive Video

Information Technology (IT), Architecture, Physics, Science

University

Hard

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The video tutorial discusses designing a fan class in object-oriented programming. It covers creating methods to control the fan's state and speed, emphasizing the importance of thinking from the consumer's perspective. The tutorial explains how to implement methods like 'switch on', 'switch off', and 'set speed', and highlights the significance of designing user-friendly APIs. The video concludes with an exercise to apply these concepts to a rectangle class.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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