
Game-Based Learning Strategies

Interactive Video
•
Professional Development
•
9th - 10th Grade
•
Hard

Lucas Foster
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following games is mentioned as having learning value despite not being school appropriate?
Monopoly
Tetris
Checkers
Grand Theft Auto
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is suggested as a key factor in choosing games for classroom learning?
Games that are easy to win
Games with high graphics
Games that students already enjoy
Games that are free
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of after-school play in game-based learning?
It is a reward
It is irrelevant
It is a test for engagement
It is a distraction
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the recommended approach to using games in education?
As a form of punishment
As strict instructional tools
As experiences similar to field trips
As a replacement for textbooks
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should teachers prepare for when using games in the classroom?
Field trip-like experiences
Strict lesson plans
Long lectures
Detailed quizzes
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential challenge of using games in education?
Lack of student interest
High cost and technology requirements
Too much engagement
Overly simple content
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How should students handle inaccuracies they find in games?
Stop playing the game
Complain to the game developers
Use them to drive inquiry
Ignore them
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