Unity Tools and Concepts in Dragon Crashers

Unity Tools and Concepts in Dragon Crashers

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

The video introduces Unity's new 2D sample project, Dragon Crashers, available for free on the Asset Store. It showcases various Unity tools like bone-based animation, inverse kinematics, and sprite shapes. The video also highlights the Unity Asset Store Spring Sale, offering discounts on popular assets. The game, an idle auto battler, is explored, demonstrating its features and sound design. The Unity editor is inspected to understand the tools used, including the PSD importer and Timeline for cutscenes. The video concludes by encouraging viewers to download and study the project.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of the Dragon Crashers project?

To showcase Unity's 3D capabilities

To demonstrate Unity's 2D tools and features

To teach advanced programming techniques

To provide a complete game for commercial release

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of game is Dragon Crashers?

A puzzle game

A platformer

A racing game

An idle auto battler

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which Unity tool is used to create custom shapes in the Dragon Crashers project?

Shader Graph

Sprite Shape

Tilemap

Cinemachine

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the PSD importer in Unity?

To create particle effects

To import 3D models

To manage audio files

To handle 2D character layers

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the timeline tool benefit game development in Unity?

It simplifies audio editing

It enhances texture quality

It facilitates the creation of cinematics

It improves network performance

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of Cinemachine in the Dragon Crashers project?

To manage lighting

To create sound effects

To control camera movements

To design user interfaces

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which type of lighting is used to highlight specific areas in the Dragon Crashers project?

Ambient lighting

Directional lighting

Freeform lighting

Point lighting

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?