

VOICED : Terapia con videojuegos para autistas
Interactive Video
•
Special Education, Education, Instructional Technology
•
3rd - 5th Grade
•
Practice Problem
•
Hard
Wayground Content
FREE Resource
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5 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary reason for using Xbox Kinect in the education of students with autism?
To provide a kinetic learning experience
To improve their gaming skills
To reduce screen time
To teach them how to use technology
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does Xbox Kinect help students with autism in terms of interaction?
It limits their movement
It allows them to play alone
It requires them to use a controller
It encourages them to use their whole body and share space
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What changes have teachers observed in students after using Xbox Kinect?
Students became more isolated
Students showed improved motivation and behavior
Students became more dependent on technology
Students stopped attending classes
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the current status of research on the use of Xbox Kinect in autism education?
Extensive research has been conducted
There is limited research but growing recognition
Research has been inconclusive
Research has been completed
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What do therapists and teachers believe about the use of Xbox Kinect in autism treatment?
It is too expensive to implement
It is a step forward in treatment
It has no effect
It is a miracle cure
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