
Behavioral Design Patterns in C++ - Lamp - III (State Pattern)
Interactive Video
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Information Technology (IT), Architecture, Engineering
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University
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Practice Problem
•
Hard
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7 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of creating a base class called 'State' in the implementation?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the role of the 'setstate' function in the context of the lamp's state management.
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What changes are made to the LAMP class to accommodate the new state pattern?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain how the state classes provide behavior for the lamp based on its current state.
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What advantages does the state pattern offer over the previous implementation using switch cases?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the implementation of the destructor in the state class contribute to memory management?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the significance of deleting old state objects in the LAMP class?
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