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¿Cómo hacemos que las máquinas nos obedezcan?

¿Cómo hacemos que las máquinas nos obedezcan?

Assessment

Interactive Video

Science

10th - 12th Grade

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What was the significance of Heron of Alexandria's chariot in the context of programming?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the role of punched cards in early programmable machines.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the importance of the analytical engine proposed by Charles Babbage?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the origin of the term 'bug' in programming.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the differences between low-level and high-level programming languages?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the programming language Logo help in teaching programming concepts?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the evolution of programming languages from the 80s to the present.

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