Scott Kim: The art of puzzles

Scott Kim: The art of puzzles

Assessment

Interactive Video

Other

11th Grade - University

Hard

Created by

Quizizz Content

FREE Resource

The speaker, a puzzle designer, shares his journey from creating his first puzzle to developing interactive and innovative puzzles for various platforms. He defines puzzles as problems that are fun to solve and discusses their artistic and perceptual impact. The talk covers the evolution of puzzles in computer games, the creation of ambigrams, and the development of educational puzzles. The speaker also highlights trends in the gaming industry, focusing on smart games for social media that promote a healthy lifestyle.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How long has the speaker been a puzzle columnist for Discover Magazine?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What was the first puzzle designed by the speaker in sixth grade?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of Martin Gardner's columns to the speaker?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What does the speaker mean by a puzzle?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What does the speaker mean by saying puzzles can alter perception?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What is an ambigram, and how does the speaker relate it to his work?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the goal of the game 'Rush Hour' as described by the speaker?

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