Are "Free" Video Games Really Free?

Are "Free" Video Games Really Free?

Assessment

Interactive Video

Life Skills, Physical Ed, Information Technology (IT), Architecture

11th Grade - University

Hard

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The video explores the evolution of video game economics, focusing on the shift from traditional purchase models to free-to-play games with microtransactions. It highlights the psychological tactics used to encourage spending, such as loss aversion and loot boxes, and discusses the impact on children and the potential need for regulation. The video concludes with advice for consumers to manage their spending and avoid addiction.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What were the initial costs associated with playing World of Warcraft mentioned in the text?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How has the sales model for video games changed over the years according to the text?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What psychological strategies do game developers use to encourage spending on microtransactions?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the concept of 'loss aversion' as described in the text?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What are loot boxes and how do they relate to gambling according to the text?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What are some of the consequences of children engaging with microtransactions in video games?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What recommendations does the text provide for parents regarding video game purchases for their children?

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