How has Fortnite influenced the gaming industry according to the transcript?
Take-Two CEO Strauss Zelnick's Take on Fortnite

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Business, Architecture, Other
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It has caused a reduction in gaming events.
It has led to a decline in free-to-play games.
It has introduced new audiences to gaming.
It has decreased the popularity of other games.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of the company for ensuring the success of Red Dead Redemption 2?
Discounted pre-orders
Aggressive marketing campaigns
Exclusive partnerships with retailers
High-quality game titles
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the company's stance on monetization for their games?
Monetization is the primary concern.
Monetization follows consumer engagement.
Monetization is not considered at all.
Monetization is only for free-to-play games.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the company's view on loot boxes and pay-to-win tactics?
They are considered exploitative.
They are essential for game success.
They are banned in all markets.
They are a form of entertainment choice.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the company's approach towards potential legalized gambling in gaming?
They are actively pursuing it.
They have already implemented it.
They are open-minded but cautious.
They are against it entirely.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the company's perspective on the future of gaming consoles?
Consoles will only be for niche markets.
Consoles will become obsolete soon.
Consoles will remain important.
Consoles will be replaced by VR.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are some challenges faced by VR technology according to the transcript?
High production costs
Limited consumer interest
Uncomfortable user experience
Lack of creative potential
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