Create a Dark Moody Atmospheric 2D Game with Unity and C# - Invisible Wall

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Information Technology (IT), Architecture
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University
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Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of a trigger in the game?
To change the player's color
To increase the player's speed
To save the game progress
To restart the game when the player falls
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a death border?
Tagging it as 'death'
Setting the material to transparent
Creating a sprite square
Creating a box collider
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the player controller script modified to detect a trigger?
By adding a new sprite
By creating an OnTriggerEnter2D function
By changing the player's speed
By modifying the game settings
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the player hits the trigger?
The player changes color
The game saves progress
The player gains a life
The game restarts
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is crucial to ensure the trigger functions correctly?
Setting the trigger as visible
Ensuring the trigger is set
Increasing the game speed
Changing the player's sprite
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