Hands-On Unity 2018.x Game Development for Mobile (Video 6)

Hands-On Unity 2018.x Game Development for Mobile (Video 6)

Assessment

Interactive Video

Information Technology (IT), Architecture, Physics, Science

University

Hard

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Quizizz Content

FREE Resource

The video tutorial covers handling collisions in Unity, focusing on setting up colliders and rigidbodies for efficient collision detection. It explains how to script collision events and troubleshoot common issues. The tutorial concludes with a preview of upcoming topics on audio, video, and effects in Unity.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to optimize collision detection for mobile platforms?

Mobile devices have limited processing power.

Mobile games require more complex graphics.

Mobile games are played for shorter durations.

Mobile devices have larger screens.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using a box collider over a capsule collider?

Box colliders are only for 2D games.

Box colliders are more visually appealing.

Box colliders are more efficient.

Box colliders are easier to script.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of setting a game object's layer in Unity?

To increase its speed.

To control collision interactions.

To organize the hierarchy.

To change its color.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What Unity event is used to detect when a projectile enters a collider?

OnTriggerEnter

OnColliderEnter

OnCollisionEnter

OnEnterCollision

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens to a game object when it is set to inactive in Unity?

It becomes invisible but still interacts.

It changes its layer automatically.

It is removed from the scene permanently.

It stops all interactions and is returned to the pool.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why might a collision not occur even if two objects intersect in Unity?

The objects are on different layers.

One of the objects is a trigger.

The objects are too small.

The objects are moving too fast.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What must be done to ensure an enemy object is destroyed upon collision?

Disable the trigger and remove kinematic.

Set the enemy's collider to a trigger.

Increase the enemy's speed.

Enable gravity on the enemy.