
Behavioral Design Patterns in C++ - Chat System - II
Interactive Video
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Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What data structure is used to manage participants in the chat server?
Unordered Map
Stack
Linked List
Array
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the chat server handle a message intended for all participants?
It sends the message only to the sender
It ignores the message
It broadcasts the message to all participants except the sender
It sends the message to a random participant
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a new participant joins the chat?
The new participant is not added
The server restarts
A message is broadcasted to all participants about the new join
The new participant is added silently
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What design pattern is used to implement the chat server as a Singleton?
Singleton Pattern
Decorator Pattern
Observer Pattern
Factory Pattern
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of using the observer pattern in this chat server design?
It allows for direct communication between participants
It simplifies the code
It increases the speed of message delivery
It promotes loose coupling between participants and the server
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential downside of the design approach used in the chat server?
It complicates interactions due to implicit method invocation
It increases the number of participants
It makes the code less readable
It reduces the server's performance
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can the interaction between participants be modified without changing existing code?
By using a different programming language
By removing the server
By changing the mediator
By adding more participants
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