
Behavioral Design Patterns in C++ - Hangman - V
Interactive Video
•
Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
Wayground Content
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why was it necessary to make the game state attributes private?
To restrict access to only the Hangman class
To allow all classes to access them
To make them accessible to the public
To prevent the Hangman class from accessing them
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the friend declaration in this context?
To enable the Hangman class to access private attributes
To make the game state class public
To allow any class to modify the game state
To prevent the Hangman class from accessing the game state
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the public destructor contribute to the narrow interface?
It allows the game state to be created by any class
It makes the game state attributes public
It enables the caretaker class to destroy game state instances
It prevents the Hangman class from accessing the game state
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the Memento design pattern, what role does the game state play?
Originator
Caretaker
Memento
Observer
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the checkpoint manager in the Memento design pattern?
It acts as the originator
It manages the game state for the Hangman class
It is responsible for creating game state instances
It serves as the memento
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