Behavioral Design Patterns in C++ - Change Manager - II

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of adding a base class 'Sensor' in the project?
To handle different types of notifications
To eliminate the need for a change manager
To provide a common interface for all subjects
To simplify the observer pattern
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the Change Manager maintain the relationship between subjects and observers?
Using an unordered map
Using a queue
Using a stack
Using a linked list
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the Change Manager in the notification process?
It filters notifications based on observer preferences
It stores all notifications for future reference
It acts as a mediator between subjects and observers
It directly sends notifications to all observers
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do the observer classes need modification after introducing the Change Manager?
To accommodate changes in the base class
To override the getvalue function
To register directly with the sensor
To handle multiple data types
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main change in the main function after integrating the Change Manager?
Subjects and observers are registered with the Change Manager
Observers are registered directly with the sensor
The Change Manager is implemented as a Singleton
The main function no longer requires initialization
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What new subject is introduced to demonstrate the system's flexibility?
Humidity sensor
Wind speed sensor
Pressure sensor
Light sensor
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the advantage of using a Change Manager in this system?
It increases the complexity of the system
It allows direct interaction between subjects and observers
It reduces dependencies between classes
It requires multiple instances in the application
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