How Games Like Candy Crush Are Created

How Games Like Candy Crush Are Created

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

University

Hard

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The video discusses the collaborative nature of game development, highlighting the large teams involved in creating successful franchises like Candy Crush and Call of Duty. It explains the decision-making process for new game ideas and the importance of testing and iteration. The company leverages its extensive library of franchises to innovate and create new content, ensuring a long-term roadmap for success. The CEO emphasizes patience and strategic thinking over decades, contrasting the predictability of video games with the uncertainty of film and television.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the typical size of a development team for a game like Candy Crush?

10-20 people

1600 people

50-100 people

6-700 people

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many studios are involved in creating content for Call of Duty?

Ten studios

Three studios

One studio

Six studios

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key factor in deciding whether to pursue a new game franchise?

The game's similarity to existing franchises

The CEO's personal interest

The availability of a rich library of content

The number of developers available

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game is mentioned as an example of utilizing existing franchise content?

Tony Hawk Pro Skater

Candy Crush

Butch Cassidy and the Sundance Kid

Call of Duty

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What advantage does the video game industry have over the film industry according to the transcript?

More creative freedom

Faster production times

Ability to test and iterate content

Larger budgets