
3D Graphics: Crash Course Computer Science
Interactive Video
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Information Technology (IT), Architecture, Arts
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11th Grade - University
•
Practice Problem
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the process of converting 3D coordinates to a 2D plane called?
Coordinate Flattening
2D Mapping
3D Projection
3D Rendering
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In 3D graphics, why are triangles preferred over other shapes?
They are easier to color
They are faster to render
They require less memory
They unambiguously define a plane
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between orthographic and perspective projection?
Orthographic projection uses more colors
Perspective projection shows parallel lines as converging
Orthographic projection is faster
Perspective projection is used for 2D graphics
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of anti-aliasing in 3D graphics?
To improve texture quality
To enhance lighting effects
To smooth out jagged edges
To increase the polygon count
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which algorithm sorts polygons from farthest to nearest to handle occlusion?
Painter's algorithm
Z-buffering
Scanline rendering
Back-face culling
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common issue when two polygons have the same distance in z-buffering?
Back-face culling
Anti-aliasing
Z-fighting
Occlusion
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the simplest lighting algorithm that makes polygon boundaries noticeable?
Flat shading
Texture mapping
Phong shading
Gouraud shading
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