Beyond Gaming: the Future of Virtual Reality
Interactive Video
•
Business, Information Technology (IT), Architecture
•
University
•
Hard
Wayground Content
FREE Resource
Read more
5 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the main reasons Linden Lab's Second Life is considered successful?
It is the only virtual world available.
It focuses solely on gaming applications.
Users can create and monetize their own content and experiences.
It is a pre-designed world with limited user interaction.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might VR not be well-suited for the gaming market currently?
The gaming market is not interested in VR.
VR headsets are too lightweight for gaming.
VR is only used for educational purposes.
VR experiences can cause vertigo and nausea due to frame rate issues.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a significant barrier to the mass adoption of VR technology?
Limited availability of VR headsets.
High price points of VR systems like Oculus.
VR is only compatible with specific gaming consoles.
Lack of interest from consumers.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a major limitation of mobile VR compared to tethered VR?
Mobile VR is more expensive than tethered VR.
Mobile VR lacks the compute power for rich, immersive experiences.
Mobile VR can support complex social environments.
Mobile VR offers better graphics quality.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How might the development of VR content change in the future?
Content will become more expensive to develop.
VR content will only be developed by large gaming companies.
Content development will focus on affordable apps for low-end devices.
High-quality VR content will only be developed for high-end devices.
Similar Resources on Wayground
6 questions
Tech Demo: Virtual Reality
Interactive video
•
University
6 questions
How Virtual Reality Is Impacting Storytelling
Interactive video
•
University
6 questions
Off and Running: Super Mario Goes Mobile
Interactive video
•
University
6 questions
Gaming Industry Has Problem Retaining Women, Glow Up Games CEO Says
Interactive video
•
University
8 questions
Virtual Reality Is the Future: Gate Ventures' Morrow
Interactive video
•
University
3 questions
Beyond Gaming: the Future of Virtual Reality
Interactive video
•
University
2 questions
The Future of Gaming at Microsoft
Interactive video
•
University
3 questions
Greycroft's Settle: Everyone Should Experience VR
Interactive video
•
University
Popular Resources on Wayground
10 questions
Video Games
Quiz
•
6th - 12th Grade
20 questions
Brand Labels
Quiz
•
5th - 12th Grade
15 questions
Core 4 of Customer Service - Student Edition
Quiz
•
6th - 8th Grade
15 questions
What is Bullying?- Bullying Lesson Series 6-12
Lesson
•
11th Grade
25 questions
Multiplication Facts
Quiz
•
5th Grade
15 questions
Subtracting Integers
Quiz
•
7th Grade
22 questions
Adding Integers
Quiz
•
6th Grade
10 questions
Exploring Digital Citizenship Essentials
Interactive video
•
6th - 10th Grade