Create a Dark Moody Atmospheric 2D Game with Unity and C# - Fixing Dash and Bugs

Create a Dark Moody Atmospheric 2D Game with Unity and C# - Fixing Dash and Bugs

Assessment

Interactive Video

Information Technology (IT), Architecture, Physical Ed, Physics, Science

University

Hard

Created by

Quizizz Content

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The video tutorial addresses a bug in a game where the character falls while dashing. The solution involves freezing the Y-axis position and rotation during the dash using Rigidbody constraints. After dashing, these constraints are removed to allow normal movement. Additionally, a dash counter is implemented to limit the number of dashes in the air, resetting when the character is grounded.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using Rigidbody constraints during a dash?

To increase the speed of the character

To make the character invisible

To prevent the character from falling and rotating

To allow the character to jump higher

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should be done to remove the Y-axis constraint after dashing?

Increase the dash speed

Use a special character to remove the Y-axis constraint

Add a new constraint on the Z-axis

Change the Rigidbody type

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the dash counter in the game?

To track the number of enemies defeated

To limit the number of dashes in the air

To increase the character's health

To change the character's color

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the dash counter reset?

When the player collects a power-up

When the player is grounded

When the player reaches a checkpoint

When the player defeats a boss

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if the dash counter is greater than zero?

The player becomes invincible

The player gains extra points

The player loses health

The player can perform an additional dash