Hands-On WebAssembly for C++ Programmers - Handling Keyboard and Mouse Inputs

Interactive Video
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Information Technology (IT), Architecture
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University
•
Hard
Wayground Content
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of SDL's event polling as discussed in the video?
Managing database connections
Capturing user interactions like keyboard and mouse inputs
Handling network requests
Capturing graphics rendering
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'get move' function in the C implementation?
To handle keyboard inputs for game control
To compile the game code
To render graphics on the screen
To manage network connections
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is a static variable used in the 'get move' function?
To manage memory allocation
To handle mouse inputs
To maintain the last move state for smooth movement
To store the game score
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was removed from the JavaScript file after porting the game to WebAssembly and C?
All graphics rendering code
All network handling code
All database connection code
All mouse and keyboard interaction code
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is demonstrated in the browser at the end of the video?
A new graphics rendering engine
A database query execution
The game with keyboard controls working as expected
A network connection test
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