Behavioral Design Patterns in C++ - Undo - V

Interactive Video
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Information Technology (IT), Architecture
•
University
•
Hard
Wayground Content
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What data structure is used to store command objects for undo operations?
Linked List
Queue
Stack
Array
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in the undo method implementation?
Add a new command
Check if the stack is empty
Execute the command
Pop the command from the stack
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to add a copy of a command to the stack?
To increase execution speed
To simplify the code
To prevent state modification
To save memory
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which design pattern can be used to create copies of command objects?
Observer
Factory
Prototype
Singleton
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the command undo class?
To execute new commands
To modify application state
To manage user input
To perform undo operations
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What message is printed when an undo operation is successful?
Undo successful
Nothing to undo
Operation completed
Undo failed
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What challenge is presented at the end of the video?
Implementing redo functionality
Implementing a new command
Optimizing the stack
Creating a user interface
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