Behavioral Design Patterns in C++ - Shapes Example - II

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one reason for not adding a draw function directly to the shape hierarchy?
It makes the code more efficient.
It adds unnecessary responsibilities to shape classes.
It simplifies the shape classes.
It allows for easier debugging.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is dynamic casting used when rendering shapes?
To simplify the code structure.
To improve the performance of the application.
To determine the exact type of shape at runtime.
To avoid using Win32 APIs.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is required to draw shapes on the screen using the renderer class?
The handle of the window.
A static method called run.
A list of shape names.
A message loop.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which API is used to draw a line in the application?
OpenGL API
DirectX API
Vulkan API
Win32 API
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What must be implemented for the window to be displayed on the screen?
A message loop
A rendering engine
A graphics card driver
A shape hierarchy
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a disadvantage of using runtime type identification?
It simplifies the code.
It improves application performance.
It requires dynamic casting, which can affect performance.
It eliminates the need for a message loop.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What design pattern is introduced to handle adding new operations?
Observer Pattern
Factory Pattern
Singleton Pattern
Visitor Pattern
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