What is the initial step in applying roughness values to foliage textures?
Blender to Unreal Engine - 3D Plants and Vegetation - Creating Mesh for 3D Wild Grass

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Switching to edit mode
Adjusting the UV space
Saving the texture image
Setting the base color to 0.5
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which value is used for the base color to maintain consistency in foliage?
0.65
0.85
0.5
0.75
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tool is used to apply roughness values to the texture?
Sculpting tool
UV mapping
Texture paint
Brush grunge
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of organizing grass bits in the modeling mode?
To apply textures more easily
To create a new texture slot
To avoid interference during selection
To adjust the base color
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in modeling smaller leaves?
Adding a plane
Using a cube
Applying a texture
Switching to object mode
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to keep the detail to a minimum when modeling small leaves?
To reduce rendering time
To ensure the leaves are visible
To enhance texture application
To maintain a low polygon count
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding thickness to the modeled leaves?
To simplify UV mapping
To reduce polygon count
To enhance visual realism
To improve texture quality
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