Hands-On WebAssembly for C++ Programmers - Converting the Game to SDL

Interactive Video
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Information Technology (IT), Architecture, Other
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University
•
Hard
Wayground Content
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does SDL stand for?
System Direct Media Layer
Simple Direct Media Layer
Simple Data Management Layer
System Data Management Layer
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which version of SDL is recommended for better documentation and ease of use?
SDL version 4
SDL version 3
SDL version 2
SDL version 1
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the main loop in SDL?
To continuously update and render the game
To handle user inputs
To initialize the game state
To compile the game code
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the pre-update function in the main loop?
To render graphics
To calculate frames per second and determine moves
To initialize SDL
To compile the game
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why was the ball speed adjusted in the SDL loop?
To match the new frame rate and maintain game speed
To make the game easier
To improve graphics quality
To reduce CPU usage
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What rendering context does SDL provide for drawing in WebAssembly?
Canvas context
2D context
3D context
WebGL context
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main challenge when transitioning from JavaScript to SDL for rendering?
Managing game state
Handling user inputs
Drawing shapes and text
Compiling the code
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