Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Metal Material Instance

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of using material instance parameters in Unreal Engine?
To create new textures
To control material properties without altering the base material
To enhance lighting effects
To improve rendering speed
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When setting up a gold trim sheet, what is a crucial step to ensure consistency with the original gold material?
Adjusting the base color
Altering the UV mapping
Matching the roughness value
Changing the texture resolution
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to adjust the roughness and normal values of a material?
To change the material's color
To improve the material's reflectivity and texture detail
To increase the material's size
To decrease the material's weight
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should you do to ensure your work is not lost while adjusting material properties?
Restart the computer
Disable auto-save
Close the project regularly
Save the project frequently
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of working with dark iron materials, what is the purpose of replacing references?
To ensure the correct material is applied to assets
To delete unused textures
To increase the material's resolution
To update the material's color
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential issue when working with multiple instances of the same material, like iron dark?
Increased file size
Confusion over which instance is applied
Decreased rendering speed
Loss of texture quality
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up iron grainy materials?
Adjusting the lighting
Increasing the texture resolution
Changing the base color
Selecting and replacing references
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