What is the primary function of the jump counter in the game?
Create a Dark Moody Atmospheric 2D Game with Unity and C# - Double Jump Mechanic

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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To keep track of extra jumps available
To track the player's health
To count the number of enemies defeated
To measure the player's speed
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the spacebar is pressed and the jump counter is greater than zero?
The player moves left
The player jumps and the counter decreases
The player gains a life
The game pauses
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the jump counter initialized when the player is grounded?
It is set to zero
It is halved
It is doubled
It is set to the jump amount
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What additional check is added to ensure the jump counter only decreases when not grounded?
An if statement checking if the player is moving
An if statement checking if the player is not grounded
A loop to continuously decrease the counter
A function to reset the counter
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What can be adjusted to allow for more than one extra jump?
The jump amount
The player's health
The player's speed
The game difficulty
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