Creational Design Patterns in Modern C++ - Game Implementation - Part III

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary role of the game manager in the context of the game loop?
To manage the game loop and update vehicles
To render graphics
To handle user input
To store player scores
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During gameplay, what issue was identified with the counter variable?
It was not decremented
It was not initialized
It was not displayed
It was not incremented
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How are new vehicle instances created during gameplay according to the transcript?
By loading from a database
By copying existing instances
By creating new instances from scratch
By downloading from the internet
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which design pattern is suggested to decouple the game manager from specific vehicle classes?
Parameterized Factory Method
Observer Pattern
Decorator Pattern
Singleton Pattern
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a new vehicle instance is created during gameplay?
The game restarts
The player receives a notification
The animation is loaded from a file
The game pauses
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What additional parameter is needed in the factory method to decide which vehicle to instantiate?
Vehicle size
Vehicle speed
Vehicle type
Vehicle color
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of using the prototype design pattern in this context?
It enhances security
It avoids lag by copying existing instances
It simplifies code readability
It reduces memory usage
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