
Gaming and Real-World Problem Solving

Interactive Video
•
Fun, Professional Development, Education, Social Studies
•
9th - 12th Grade
•
Hard

Liam Anderson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is Jane McGonigal's goal for the next decade regarding gaming?
To reduce gaming hours worldwide
To eliminate online gaming
To make saving the world in real life as easy as in games
To create more entertaining games
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to McGonigal, what is an 'epic win' in gaming?
A minor achievement in a game
A victory that was expected
An outcome so positive it seemed impossible
A loss that teaches a lesson
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the key skills gamers develop, as mentioned by McGonigal?
Procrastination
Urgent optimism
Isolation
Indifference
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of the 10,000 hours mentioned in the talk?
The time needed to become a master in any field
The time required to complete a game
The average time spent on social media
The hours spent in school from kindergarten to graduation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does McGonigal mean by 'blissful productivity'?
Being happy while working hard
Working hard without any satisfaction
Playing games without any goals
Relaxing and doing nothing
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What historical event does McGonigal reference to illustrate the power of games?
The development of video games in the 20th century
The use of dice games during a famine in Lydia
The creation of Monopoly
The invention of chess
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main challenge McGonigal identifies with gamers?
They are not motivated enough
They lack social skills
They believe they can only change virtual worlds
They are too focused on real-world problems
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