Engagement in Creative Technology Projects

Engagement in Creative Technology Projects

Assessment

Interactive Video

Design, Education, Instructional Technology, Computers

6th - 12th Grade

Hard

Created by

Lucas Foster

FREE Resource

The video discusses using creative engineering projects to engage students in learning. The speaker shares personal experiences, such as creating a physical version of Flappy Bird, to illustrate how creativity can make technology more accessible and interesting. The video emphasizes the importance of diversity in technology and suggests that creative projects can help introduce technology to underrepresented groups. The speaker outlines three principles for designing engaging projects: low floor, high ceiling, and customization.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What inspired the speaker to create a physical version of Flappy Bird?

A desire to improve the game's graphics

A school project requirement

A friend's suggestion

The removal of Flappy Bird from the app store

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the outcome of the Flappy Bird project going viral?

It resulted in a book deal

It led to a new mobile app

It allowed students to create their own games

It was featured in a movie

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did students react when they could personalize their robot projects?

They lost interest

They became more engaged

They found it too challenging

They preferred the original kits

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What materials did the speaker use to prototype a light-up creature project?

Metal and plastic

Paper and fabric

Wood and glass

Concrete and steel

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a notable change in the workshops conducted by the speaker?

More focus on theoretical concepts

Increased participation from women and minorities

A decrease in student attendance

A shift to online-only workshops

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential benefit of introducing technology through creative projects?

It reduces the need for teachers

It attracts those uninterested in traditional methods

It solves all diversity issues

It guarantees high grades

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first principle of designing engaging projects according to the speaker?

Expensive materials

Low floor

High complexity

Strict guidelines

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