
Portal Game Development and Art in Video Games

Interactive Video
•
Arts, Fun, Professional Development, Design
•
9th - 12th Grade
•
Hard

Jackson Turner
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the speaker's initial reaction to being asked to work on Portal?
They were unsure about the project.
They declined the offer.
They accepted without hesitation.
They hesitated before accepting.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the speaker's concern about including a musical number in Portal?
It could delay the game's release.
It might not fit the game's theme.
It could be too expensive to produce.
It might not be well-received by players.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the speaker describe the feeling at the end of a long story-driven game?
A desire to replay the game immediately.
A sense of relief.
A mix of celebration and sadness.
A feeling of accomplishment.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What game did the speaker play with their daughter?
A Boy and His Blob
Portal
Passage
Super Mario Brothers
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What aspect of Portal does the speaker highlight as a remarkable achievement?
The multiplayer mode.
The game's soundtrack.
The character development of GLaDOS.
The game's graphics.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was Roger Ebert's opinion about video games?
They are better than movies.
They can never be art.
They are a form of art.
They are only for entertainment.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the speaker think about the potential of video games as a medium?
They are only suitable for simple narratives.
They have the potential to convey powerful stories.
They are too young to be impactful.
They are not suitable for artistic expression.
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