Active Learning Methodologies in Education

Active Learning Methodologies in Education

Assessment

Interactive Video

Education, Instructional Technology

5th - 10th Grade

Hard

Created by

Mia Campbell

FREE Resource

The video introduces five active learning methodologies: project-based learning, problem-based learning, gamification, flipped classroom, and pair learning. Each methodology is explained with its unique characteristics and benefits in the educational context. The video emphasizes the importance of active methodologies in making students protagonists in their learning process and highlights the role of teachers as mediators. The methodologies aim to enhance engagement, critical thinking, and collaboration among students.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main role of teachers in active learning methodologies?

To assign homework

To grade exams

To act as mediators

To provide lectures

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key characteristic of Project-Based Learning?

It results in a unique and exclusive outcome

It involves individual work

It does not require any teacher guidance

It is always theoretical

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Project-Based Learning, what is the role of the teacher during the project development phase?

To grade the project

To give a direction and provide resources

To provide a detailed solution

To complete the project for the students

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between Project-Based Learning and Problem-Based Learning?

Problem-Based Learning does not involve any teacher guidance

Project-Based Learning is theoretical, while Problem-Based Learning is practical

Project-Based Learning is always done individually

Project-Based Learning results in a physical prototype, while Problem-Based Learning involves case discussions

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a significant feature of Problem-Based Learning?

It does not require prior study

It focuses on interdisciplinary knowledge

It is always done in large groups

It does not involve any problem-solving

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the main characteristics of Gamification in education?

It focuses solely on theoretical knowledge

It involves the use of games and ranking systems

It does not involve any student engagement

It eliminates competition

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Gamification benefit students in terms of competition?

It focuses only on individual achievements

It fosters healthy competition and teamwork

It teaches students to avoid competition

It discourages competition

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?