Blender Basics and Shortcuts

Blender Basics and Shortcuts

12th Grade

15 Qs

quiz-placeholder

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Blender Basics and Shortcuts

Blender Basics and Shortcuts

Assessment

Quiz

Design

12th Grade

Practice Problem

Hard

Created by

Steve Butler

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15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Blender primarily used for in 3D design?

Word processing and spreadsheet creation

Video editing and music composition

Animations, visual effects, and game assets

Web development and graphic design

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the cost of the Blender software?

A monthly subscription fee

A one-time purchase fee

It is 100% free

It is free for students, but paid for professionals

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the keyboard shortcut to add new objects, such as a cube or sphere, to the scene in Blender?

Ctrl + S

Shift + A

Alt + Z

Ctrl + P

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the name of Blender's default complex test object, often used for testing shaders and scene complexities?

Utah Teapot

Toi

Suzanne

Monkey Head

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary difference between "Viewport Shading" and "Rendered View" modes in Blender?

Viewport Shading is for 2D animation, while Rendered View is for 3D modeling.

Viewport Shading is a lightweight mode for building, while Rendered View shows final lighting and shadows.

Viewport Shading is for editing textures, while Rendered View is for sculpting models.

Viewport Shading is for basic object manipulation, while Rendered View is for advanced physics simulations.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which key combination allows a user to pan the view in Blender's 3D viewport?

Ctrl + Middle Mouse Click

Alt + Middle Mouse Click

Shift + Middle Mouse Click

Ctrl + Alt + Middle Mouse Click

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When using the "Move" tool in Blender, what do the colored arrows on the gizmo represent?

Different lighting directions

The three primary axes (X, Y, Z) for constrained movement

Available camera angles

Object rotation controls

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