Design Elements in Gaming Worlds Quiz

Design Elements in Gaming Worlds Quiz

12th Grade

15 Qs

quiz-placeholder

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Design Elements in Gaming Worlds Quiz

Design Elements in Gaming Worlds Quiz

Assessment

Quiz

Computers

12th Grade

Medium

Created by

Katie Bushell

Used 1+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a design element in gaming worlds?

Speed

Lines

Sound

Movement

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does "Context Sensitive" mean in the given material?

The view changes according to what is happening, giving a film-like feel.

The view remains static regardless of changes.

The view changes randomly without any context.

The view is always user-controlled.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are gaming worlds similar to films and TV shows?

They use different conventions and genres.

They use the same conventions, mise-en-scene, and genres.

They have no similarities.

They are only similar in terms of graphics.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What illusion do players experience by triggering events in the game?

The illusion of being a character.

The illusion of controlling the game's world.

The illusion of watching a movie.

The illusion of being a developer.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes "User Interface (UI)"?

The storyline of the game

The means by which a player controls the software and hardware

The soundtrack of the game

The difficulty level of the game

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are "Non-diegetic UI elements"?

Items that are part of the game's world

Items from outside the game's world, like text showing points earned

The game's storyline

The game's soundtrack

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does "Immersion" mean in the context of gaming?

The player partially enters the gaming world

The player fully enters the gaming world by adopting its rules and conventions

The player ignores the game's rules

The player only focuses on the game's graphics

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