
Game Design Unit 9 Quiz
Authored by Lynn Hadley
Other, Computers
9th - 12th Grade
Used 40+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When designing AI, you should aim to:
create the ultimate participant the player should become
rely on a few cheap moves the AI will use repeatedly
balance fun versus a sense of accomplishment for being defeated
create a completely unpredictable pattern of actions
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following would be considered an example of asymmetrical game design?
making some playable characters fast but weak, others slow but tough
allocating extra starting resources to characters based on their initial position on a game board
providing different ratios of top speed-to-handling for different vehicles
all of the above
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of a twitch skill?
solving a block-pushing puzzle
inputting a series of controls to execute a special move in a fighting game
determining an enemy’s weak point
all of the above
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In terms of twitch skills vs thought skills, Tetris:
emphasizes twitch skills
emphasizes thought skills
emphasizes both twitch and thought skills
uses neither type of skill
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of a thought skill?
timing the parry in reaction to seeing an enemy attack immediately
discerning an enemy’s attack pattern so that you are ready to parry when they attack
striking an enemy immediately upon it revealing a weak spot
all of the above
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A game will feel arbitrary if:
new players frequently beat experts
experts always beat new players
one particular player in a tournament always wins
it allows players to manually “handicap” themselves through menu options
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
One way to emphasize cooperation in a multi-screen three-player game might be to:
provide three different identical paths to get through a level
have each player gain experience and resources individually
ensure all players have equal skills and abilities
implement abilities that can only be accessed when near another player
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