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Exploring Virtual Reality

Authored by Raichal Mathew

Computers

7th Grade

Exploring Virtual Reality
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6 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is virtual reality (VR)?

A type of video game that requires a console.

Virtual reality (VR) is a technology that creates a simulated environment for users to interact with.

A method of online communication through avatars.

A software for editing photos and videos.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some applications of virtual reality?

Virtual reality is primarily used for cooking recipes.

Virtual reality is a type of physical exercise equipment.

Applications of virtual reality include gaming, education, healthcare, real estate, and training simulations.

Virtual reality is only applicable in traditional office work.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of VR headsets?

The purpose of VR headsets is to provide immersive virtual reality experiences.

To enhance audio quality in gaming

To improve traditional 2D gaming experiences

To provide a platform for video streaming

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does VR technology create immersive experiences?

VR technology only uses 2D images to create experiences.

VR experiences are created solely through audio effects.

VR technology relies on physical movement without any visual simulation.

VR technology creates immersive experiences by simulating a 3D environment that users can interact with, engaging multiple senses.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some potential benefits of using VR in education?

Increased distractions during lessons

Reduced collaboration among students

Benefits of using VR in education include increased engagement, immersive experiences, safe practical training, and support for diverse learning styles.

Limited access to educational resources

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What challenges does VR face in terms of accessibility?

Widespread availability of VR headsets

Advanced haptic feedback

High costs, limited assistive tech compatibility, physical discomfort, and lack of inclusive content.

High user engagement

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