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VEXcode VR Unit 4 Quiz

Authored by David Salvitti

Computers

6th - 8th Grade

Used 16+ times

VEXcode VR Unit 4 Quiz
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which block reports if the Bumper Switch is pressed?

<Distance found object>

<Pressing bumper>

<Color near object>

<Bumper switch on>

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What values does the <Pressing bumper> block return?

TRUE (pressed) or FALSE (released).

Positive (pressed); Negative (released).

Number values between one and ten.

Distance from object in millimeters (mm).

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What will happen when the Bumper Sensor is pressed in this project?

The VR Robot will turn left for 90 degrees.
The VR Robot will stop moving.
The VR Robot will turn right for 90 degrees.
The VR Robot will drive in reverse for 200 millimeters (mm).

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How could you use the Bumper Sensor in the Wall Maze challenge?

To calculate the distances between the VR Robot and a wall.
To instruct the VR Robot to turn when it bumps into a wall.
To make the VR Robot ascend a wall to finish the maze faster.
To determine the color of the wall.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do non-waiting blocks do in a VEXcode VR project?

They repeat a behavior forever.
They skip the next block in the stack.
They allow the stack to continue even if the block's behavior is not yet complete.
They should only be used in an emergency.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which statement is TRUE for waiting blocks?

They wait for the user to select the "Step" button.
They wait until the VR Robot has enough power to complete the task.
They allow the rest of the stack to continue even if that block's behavior has not been completed.
They pause the stack until that block's behavior has been completed.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What types of values does the [Wait until] block accept?

Boolean values: TRUE or FALSE.
Numeric values: one - ten.
Color values.
Time values.

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