
Pedagogical Models Quiz
Authored by Priyaadharshini M
Computers
University
Used 2+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In a Blended Learning model, which of the following best describes its structure?
Learning is conducted entirely online.
Only traditional classroom lectures are used.
A mix of face-to-face and online learning experiences.
Students are self-taught with no instructor guidance.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Personalized Learning is most effective when:
All students follow the same learning path and pace.
Instruction is tailored to individual needs, strengths, and interests.
Only group-based activities are used.
Teaching is standardized and content-driven.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best represents Collaborative Learning?
Individual assessments and assignments
Competitive learning with ranking
Group discussions, joint problem solving, and team projects
Lecture-based delivery by the teacher
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Peer-to-Peer Learning encourages:
Learning only through teacher instruction
Copying assignments from classmates
Active knowledge exchange between students
Avoidance of group learning
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the key feature of a Flipped Classroom?
Students sleep during lectures and study at night
Content is taught through games and rewards
Lectures are watched at home, and activities are done in class
Exams are conducted before teaching begins
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Gamification, which of the following is commonly used?
Only oral lectures
Game-based elements like points, levels, and badges
Offline textbooks without any interaction
Peer punishment for incorrect answers
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which statement is TRUE about using Virtual Reality (VR) or Augmented Reality (AR) in education?
VR/AR decreases student engagement and learning retention
VR/AR is only used for entertainment, not learning
VR/AR offers immersive, interactive simulations for deeper learning
VR/AR replaces all classroom teaching
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