csa3

csa3

12th Grade

25 Qs

quiz-placeholder

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csa3

csa3

Assessment

Quiz

Other

12th Grade

Easy

Created by

A A

Used 1+ times

FREE Resource

25 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a breakpoint in debugging?

A designated line in the code where execution is paused to inspect values and behavior

A syntax error in the program

A function that terminates execution

A method for preventing bugs

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is logging useful in debugging?

It records events, errors, and outputs to help diagnose issues without stopping program execution

It prevents compilation errors

It replaces all loops

It automatically fixes syntax errors

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a firewall?

To monitor and control incoming and outgoing network traffic based on security rules

To delete viruses from computers

To store data permanently

To slow down internet speeds

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using a hash function in password storage?

Hashing converts a password into a fixed-length, irreversible value, making it more secure against attacks

Hashing stores passwords as plain text

Hashing always produces different outputs for the same input

Hashing prevents memory leaks

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a higher-order function in programming?

A function that takes one or more functions as arguments or returns a function as its result

A function that runs in the background

A function that can only be used once

A function that never returns a value

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a closure in JavaScript?

A function that retains access to variables from its outer scope even after the outer function has finished executing

A function that deletes variables

A function that runs only once

A method for debugging

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is double buffering in graphics programming?

A technique where rendering is done in an off-screen buffer and then swapped with the visible buffer to prevent flickering

A method for increasing frame rates

A way to reduce memory usage

A function that changes colors dynamically

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