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PopQuiz Ch3

Authored by ELIN RAHIM

Computers

University

Used 3+ times

PopQuiz Ch3
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes affordance in interaction design?


The ability of a system to provide feedback to the user


The relationship between objects and the actions a user can perform

The limitation of user actions to prevent errors

The ease with which a user can see and understand system functions

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is visibility important in interface design?

It ensures users can easily see and understand available functions

It allows users to transfer their knowledge from one system to another

It prevents users from performing incorrect actions

It reduces the need for system feedback

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a constraint in interaction design?

A grayed-out button that cannot be clicked

A progress bar showing loading status

A text box allowing unlimited character input

A menu displaying all possible actions at once

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT an example of feedback in an interactive system?

A sound when a button is clicked

A submit button at the end of a form

A loading spinner after submitting a form

A vibration when an incorrect password is entered

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Transfer effects occur when:

Users apply knowledge from one system to another

The interface constrains user actions

The system provides immediate feedback to users

Visibility of elements is improved

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why are cultural standards important in interaction design?

They help maintain system constraints

They allow designers to use universally understood symbols and conventions

They replace the need for feedback in a system

They limit the actions a user can take

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A conceptual model in interaction design helps users by:

Restricting their interactions with the system

Giving them a mental framework of how the system works

Providing step-by-step instructions for every task

Reducing the visibility of system elements

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