Gamification of Learning

Gamification of Learning

University

25 Qs

quiz-placeholder

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Gamification of Learning

Gamification of Learning

Assessment

Quiz

Science

University

Hard

NGSS
MS-ETS1-2, MS-ESS1-2, MS-ESS2-1

+12

Standards-aligned

Created by

Lisa Thompson

FREE Resource

25 questions

Show all answers

1.

FILL IN THE BLANK QUESTION

1 min • 5 pts

Gamification or game-based-learning in medical education is an

Answer explanation

AI is an advanced development in ICT

Tags

NGSS.MS-ETS1-2

NGSS.MS-ETS1-3

NGSS.MS-ETS1-4

2.

MULTIPLE CHOICE QUESTION

1 min • Ungraded

will you recommend including "Gamification" in undergraduate medical education?

yes

no

don't know

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which educational trend focuses on engaging students through game elements like rewards and challenges?

Project-based learning

Gamification

Adaptive learning

Collaborative learning

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

What is the main purpose of using gamification in the classroom?

  • To make learning more fun and engaging

  • To reduce the amount of work for teachers

  • To get rid of tests

  • To replace textbooks

    5.

    MULTIPLE CHOICE QUESTION

    1 min • 1 pt

    Media Image

    What is an example of structural gamification?

    Using a story to make a lesson more interesting

    Giving students points and badges for using Kahoot

    Adding characters to a history lesson

    Asking students to act out a scene in class

    6.

    MULTIPLE CHOICE QUESTION

    1 min • 1 pt

    Media Image

    Why is feedback important in gamification?

  • It lets students know how they're doing right away

  • Adds more rules to the game

  • It only helps teachers, not students

  • It makes the game harder

  • 7.

    MULTIPLE CHOICE QUESTION

    1 min • 1 pt

    Media Image

    Which type of gamification involves changing the lesson content to make it more like a game?

  • Structural gamification

  • Content gamification

  • Competitive gamification

  • Digital gamification

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