Quiz on Chapter 3 Freak the Mighty

Quiz on Chapter 3 Freak the Mighty

6th Grade

10 Qs

quiz-placeholder

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Quiz on Chapter 3 Freak the Mighty

Quiz on Chapter 3 Freak the Mighty

Assessment

Quiz

Education

6th Grade

Hard

Created by

Esmeralda Sevilla

Used 4+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Which of the following is the best summary of Chapter 3?

Maxwell and Freak meet for the first time, bond over an ornithopter, and begin their friendship.

Maxwell tries to avoid Freak, but Freak forces him to play with the ornithopter.

Maxwell reflects on his life in the down under and avoids interacting with his neighbors.

Maxwell retrieves a bird from a tree for Freak, who angrily accuses him of being an earthling.

2.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What does Maxwell’s willingness to help Freak retrieve the ornithopter reveal about his character?

He is reluctant to engage with others.

He is kind and helpful, even to people he doesn’t know well.

He is overly cautious and afraid of confrontation.

He enjoys showing off his strength to others.

3.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What does Maxwell mean when he says, "My room in the basement. Scuttle into your dim hole in the ground, Maxwell dear"?

He feels like a creature hiding away from the world.

He enjoys the privacy and quiet of the basement.

He believes his basement is better than the rest of the house.

He is mocking himself for being lazy and hiding.

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What does the word “ornithopter” most likely mean as used in the passage?

A mechanical bird with flapping wings

A model airplane with advanced technology

A toy made from paper and elastic bands

A dictionary term for a rare type of bird

5.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

From whose point of view is the story told?

Maxwell, in first person

Freak, in first person

An outside narrator, in third person limited

An outside narrator, in third person omniscient

6.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Why does Maxwell decide to tow Freak in the wagon?

He wants to make Freak feel better after the ornithopter breaks.

He feels responsible for Freak’s happiness and safety.

He realizes that Freak doesn’t mind being helped and enjoys the ride.

He doesn’t want to explain his room in the down under.

7.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What theme is introduced when Maxwell and Freak play with the ornithopter?

Friendship can form when two people share a common interest.

Overcoming challenges together strengthens bonds.

Curiosity about new experiences leads to discovery.

Small acts of kindness can create lifelong memories.

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