
UnReal Engine Vocab 2
Flashcard
•
Computers, Education, Specialty
•
9th - 12th Grade
•
Practice Problem
•
Hard
Wayground Content
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10 questions
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1.
FLASHCARD QUESTION
Front
These are bounded 3D spaces that have different uses based on the effects attached to them.
Back
Volumes
2.
FLASHCARD QUESTION
Front
This class is responsible for setting the rules of the game being played. The rules can include how players join the game, whether the game can be paused, level transitions, and any game-specific behavior such as win conditions.
Back
Game Mode
3.
FLASHCARD QUESTION
Front
What contains information replicated to every client in a game, including game score, match status, AI spawn numbers, and other game-specific information? Options: Class, Component, Game Mode, Game State
Back
Game State
4.
FLASHCARD QUESTION
Front
This refers to a participant in the game, such as a human player or a bot simulating a player. Non-player AI that exists as part of the game world would not have this.
Back
Player State
5.
FLASHCARD QUESTION
Front
This contains a list of levels that are loaded. It handles the streaming of levels and the creation of dynamic actors. Options: Player State, Project, World, Actor
Back
World
6.
FLASHCARD QUESTION
Front
This is a hierarchical tree that mirrors the directory structure of your project folder on your disk.
Back
Content Browser
7.
FLASHCARD QUESTION
Front
Which of these is a visual programming language? Object, Blueprint, AI Controller, Brush
Back
Blueprint
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